Game is currently in development.
Factsheet
- Developer: Cubequad, a small indie team in Ukraine
- Release Date for Android / iOS: Autumn 2018
- Platforms: Android, iOS. Other platforms are possible in the future
- Website: http://voidigotcha.is-great.net
- Price: Free with in-app purchases
- Contact: cubequad@gmail.com
- Social: Twitter | Facebook | Instagram
Description
VOID, I gotcha! - is a simple and beautiful 2D indie arcade for mobile devices where you jump from planet to planet, playing as an astronaut and trying to beat your score.
In your adventure, you will overcome a variety of obstacles, complete interesting quests, collect cosmic energy, improve your space suit and its abilities! The gameplay itself is based on the simulation of physics of a Unity engine and includes: ragdoll character, procedural generation of the game area, completely random occurrences of game objects and enemies with dynamic artificial intelligence.
Unforgettable atmosphere is set by colorful stylized design of planets and decorative elements, smooth animations and beautiful effects together with sweet handcrafted sounds and bright live music created specially for VOID, I gotcha!
Features
- Spectacular physics based gameplay
- Stunning space abilities
- System of improvements for your spacesuit
- Help from a space minions
- Intuitive one finger controls
- Beautiful stylized graphics
- Smooth animations and effects
- Awesome soundtrack and sound effects
- Mini quests and achievements
Developer
Cubequad Games is a small indie team based in Ukraine. We hate "wooden" or step by step games so always try to make the opposite ones. We've already released a little game for android called Plane in Clouds. Though we did it more like to test ourselves in a wonderful world of game development. So VOID, I gotcha! is our first major release and we've put quite a few efforts over the year of development to make it really outstanding and competitive and will continue to support it.
Meet an army of two:
- Dan is a Unity and .Net expert. He is coding technical stuff, creating scripts, connecting platform specific services, also designing things, creating shaders, materials and doing optimization.
- Nick managed to create a core of the game, i.e. basic behaviour of the character and enemies, core design, also visual, sound effects and composed a soundtrack. And he stands behind all the web content: web pages and stuff.
Images
Over 60 HD screenshots (~500Kb each) on Drive
Gifs
Over 10 gifs (~4Mb each) on Drive
Videos
Teaser trailer: Youtube